Ludo 3d

  Maya / Substance P|D / Quixel Suite / Unity / Unreal 4 / Photoshop | Illustrator / After FX 

Mobile Horror Game Environment (pre Mesh Optimization)
Unfortunately, the project never saw the light of day due to studio pressures. I guess these things happen! (kinda happy to keep making depressing religious iconography though, it's oddly fun.)