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Lyndon Hamer 

3D Artist

I was tasked with several disciplines on the project: Modelling / Texturing / Design/ Destruction.

I modelled and textured many of the larger ships in the game, including the two largest; the enemy Cruiser ["Muge"], and the enemy Carrier ["Heracles"].

I also modelled & textured the cockpit and a pilot character model for the Oculus Rift version.

I mention it at the bottom of the page, but it's worth noting- these large ships, (and many of the assets in the game) had to be made using tiling textures, as to not consume the little memory we had to reserve for the PS3/ Xbox 360.

Concept art above by Junji Okubo