Ludo 3d

  Maya / Substance P|D / Quixel Suite / Unity / Unreal 4 / Photoshop | Illustrator / After FX 

Input on the project: 3D Modelling & Texturing. Concept Design. Destruction.


This was a 7th Generation indie console game - so to save production time & texture memory,

we employed prolific use of tileable textures where necessary.