Lyndon Hamer 3D Art 

  Maya / Substance P|D / Quixel Suite / Unity / Unreal 4 / Photoshop | Illustrator / After FX 

Input on the project: 3D Modelling & Texturing, Concept Design & Destruction modules. (environment / technical artist)


I modelled and textured (using tileable textures) many of the large ships, weapons and environment models in the game,

as well as creating destructible nodes across the bodies of the large ships.